That doesn't work from the shelf, for me It only selects the visible objects and then zooms to the extents of everything, including the objects in the hidden layer. This seems very strange to me, since if I manually select the visible objects, and type "FrameSelected;" into the MEL command line, it correctly only zooms to…
Hi, Paul Yeah, that's also been a pet peeve of mine with Maya for a long time, I get round it by switching to a top view, frame everything, physically drag a selection around all visible objects within the scene that aren't hidden in layers and then go back to my Perspective view and then Frame Selected. I had a quick look…
Yeah, I'm aware of the ability to save/load selection sets, you can do the same in Max as you say with Named Selection sets, but I hardly ever use those, it's an extra 3-4 mouse clicks or menu navigations and extra stuff to think about... this kind of stuff, I don't want to have to think about it. I've been reading up on…
Yep, that works perfectly, thanks! I guess I should start learning MEL to tweak this script a bit - I want to set it up so that if you already have a selection, it only does the "FrameSelected;" command (so that you can bind it to the "frame selected" hotkey and have it work in all situations)... also I want to set it up…
[ QUOTE ] Woot, back with more questions... Question 1 - Measuring: In Max I can just select any object and immediately see it's exact bounds or dimensions using the Measure tool. How can I do this in Maya? I don't want to have to manually create locators at each furthest point for the default line measure tool to work...…
It's kind of true. If you're used to Max, it's hard to get any decent polygon workflow unless you overhaul your hotkeys and tools. Regarding question 3, I made hotkeys ctrl+1-6 to this script-block to accomplish that exact thing. (window->settings/prefs->hotkey editor->User->New) <font class="small">Code:</font><hr /><pre>…