JKM: since the first shadermodel 1 cards (geforce3...) it was possible to do skinning on the GPU. Basically with higher shader models, it became more efficient to do (can do more bones and more weights). This in fact is done, so what you heard is wrong geometry shaders are mostly good for "generating vertices", which was…
Per: 'Just make good art' lol In the end this stuff gets so damn anus bleedingly technical that 'Just make good art' 'and leave me the hell alone!' is really what this thread will boil down to for anyone attempting to see it through Bottom line for me at this point is that UT3 is out and you can see exactly what I did…