We recently got the 12th and last map before release put into the game. It is a little hard to appreciate how many maps we have made over the last 2 years, so I decided to put them all together in one graphic for visualization. on the game progress front, we are back to having closed private beta tests every week, and we…
made a pretty big blog post about the WAR ON FRAMERATE (tm) that we have been undertaking the last week and a half. It lists a lot of the things we have been tackling specifically - but this is the real sweet screen shot for us personally - 2 weeks ago my computer with as many people on screen here would have been chugging…
Just a few errors from yesterdays build to correct, and a few other things thrown in. Version 1.0.1.2 is now live on Steam. 1.0.1.2 Change Log * The game will no longer throw error: "OGRE EXCEPTION(10:MyGUIException): ComboBox::setIndexSelected : index number 8 out of range [8]" if the min players is set to 8 in the server…
thanks guys, I know I sound like a broken record - but we will be opening up the beta signups SOON. I am starting to get that fuzzy feeling that our over 2 years of work on this project is finally going to come to fruition in the near future, it feels really good! Also, I started on another kart last night - and in the…
New beta is live on Steam: 1.0.1.4 Change Log * New race map added: Zero Circuit!!! * Network bandwidth usage optimized, uses up to 75% less data * Skate now has a simple point based game mode * Puncher can be used behind kart, has better range, and causes the punched object to spin more * Reduced the time it takes for a…