hey ho keg nice your pushing out so many updates and wohoooooooooooooooo you fixed the clipping plane thing now i can see the models but there are some problems left lil pic 4 ya as you can see, the texture mapping still isn´t realy there.. or at least.. its bit wired the other thing isn´t something mayor..but to give you…
Rollin: hmmm, does this happen with any of the examples? Ruz: thought I had mirrored uv's supported. possible for you to send me a copy of model and normal map?
Updated. Added parallax mapping support for people with pixel shader 3 cards. (couldn't get it to compile with 2.0). Gives an error for those attempting to use it with a card that only supports pixel shader 2.0. Also specular shinyness control in the alpha channel has been added. Along with fixes to the per pixel lighting…
my model has no overlaping polies. Ive exported it in 2 unreal and maya and its been just fine. it has a lot of different smoothing groups but that shouldnt be a problem unless your viewer cant hndle it.
Got me! I just know that my model doesn't look proper when viewed in your viewer, so it must be doing something wonky with the normals. I'll post pics when I get home tonight.
re-uploaded. seems I missed a culling bug so all obj's were inside out. Also of note: within the edit menu is the option to rebuild the models normals in case the normals saved out are somewhat broken.
You should also start thinging about making your own savable material files, so when you have more complicated shaders in there its easy to just load up your model and have all your settings.
Mostly ported over to XNA now. although a few bugs still exist like multiple lighting not working just right yet. While trying to get glow textures to work I was able to create "next gen" bloom effects As of right now directx model files have been canned due to the lack of xna's helpfulness for dynamically loading models.…
[ QUOTE ] Interesting. Maybe you could make saveable cameras that could be run by pressing a button. The idea would be a quickly get nice screens from the same angles every time you have updated the models or textures. [/ QUOTE ] That would be a nice feature
Interesting. Maybe you could make saveable cameras that could be run by pressing a button. The idea would be a quickly get nice screens from the same angles every time you have updated the models or textures. Do you think that you will have done any of your planned aditions before the deadline for the fzero comp?