I agree with the anatomy study but a different approach: - 3 Characters: Skeloton, Oragans/viens/Muscule Structure, Nude Model - 5,000 triangle limit each (try for less) - Self-made textures - One week gathering referance materail. Books, only pics (http://3D.sk is a good site) and drawing from reference. Though you can…
1) the neatness, or precision of your drawing, should be an expression of what stage of development you're at. start loose, very loose. this is why some people get in trouble with thumbnails--they're called "thumbnails" because they're supposed to be only about as big as your thumbnail. so that's the loosest step, be good…
there you go. just a sketch, but look at how much more 'energy' there is to the side view. don't take that loomis ortho as gospel, though--i just wanted to clean up that drawing for other people if they wanted to use it. and of course you may want to make your character taller or thinner or fatter, whatever, but its still…
Overlay the posed model over your concept and you will notics that some of your body stucture (arms/torso...) need to be restuctured. I suggest drawing the characters structure again for good measure (with out tracing as tempting as it might be) and keep it rough like this: Pound out some roughs one after another until you…
well if you're going to thread-watch, then you get the consequences. yes, as i just said, i think you need to go back to thumbnails now. i posted my thumbnail example for a reason--compare them to your thumbnails from the first page of this thread. we're not talking silhouettes. silhouette thumbnailing is well and good,…
@Japhir: glad u like the sword. There's something i'm planning on settling on. @Gauss: thank you Gauss. It makes sense... that's possibly the reason why i hadn't thought of this stuff yet... now as per ur suggestions, the current sketch might actually be too neat, and unexpressive of "pirate," but i'll fix that stuff up…
hmm... if that means that he did a good job into making me a better artist over this thread: thanks! And even otherwise, that IS true. ______ UPDATE: Alright, am i going to fast? basemesh already! looking for comments on polyflow, anatomy, the works. And if u think i should go back to the drawing board [its too late]…
It might also be a good idea to improve your knowledge of human anatomy and proportions in the traditional arts. I started doing much more drawing and studying anatomy in the beginning of this year, and it helped me greatly in making concepts and orthographics for the DW, which in turn helped the modeling a great lot,…
good advice [yet again]. obviously it'll put me back on the right track, and get me focussed on 'line drawings' now. just please keep in mind that u have to notify me when i can start using colour again... plus, a few questions if i may: 1) should i be worried about being neat? personally i don't think so.. but its good to…
okay, i'd made a few more thumbs, but none of them really yelled out "u like me". So i'm not posting them up here. After i'd felt kinda bored of drawing thumbs, i thought, "hey might aswell make a bigger sketch of the guy i liked". so i did. It was supposed to be really rough, and it was, but i continuously kept darkening…