Vig's comment about remapping just a few areas reminds me of a good point. Since I am teh old skool, I think of remapping issues being slightly catastrophic - having to alter entire limbs if the joints don't deform well, etc. The models I build these days have ten times as many polygons as my original work, and I can…
[ QUOTE ] no thanks. I rig at the end. I always modify the mesh when I texture, like 99,99999% of the time. And working under a physique or skin, is well hell. so nokthanks. [/ QUOTE ] Same. Though I keep Uvs in mind when I model, sometimes something will crop up that needs changing. Often I'll discover when texturing that…
you can always create a data mesh and alter the geometry there and then bake the weights back on, or just transfer the weights over to the altered mesh, then tweak what weighting needs to be tweaked. The way I work is: Create said model. Hand off model to animator without uvs. Create uvs and texture while animator rigs…