A Tiger 1 Ausf E, the low poly is around 9 million triangulated polies broken into 5 texture maps 4k each. Was baking the LP Hull to HP Zbrushed parts for the hull section at twice the res and then downsizing to get 4x aa. This is not for any game, it's one of those go crazy with polies and push the limits of realism art…
The version 3.9.0 is released. This time optimized the mesh loading speed a lot ( can reach 10x! ), improved the cage system ( now you can control too the ray directions ) and solved some minor bugs. As usually you can download it at http://www.santyesprogramadorynografista.net/projects.aspx Change list is at…
Hey Jogshy, looking good as ever, impressive stuff man. I've been wanting to ask if you could implement something to help workflow. Me and quite a few others use a little trick when baking normals to prevent the raycasting sampling from unwanted bits of a complicated model without spending ages tweaking the cage.…
In xNormal. The cages allow you to specify a per-face ray distance visually. The constant uniform ray distances are not visual and, as their name indicates, it's "constant" so the same ray distance will be applied to the whole mesh. Usually, complex or organic models require a cage to limit correctly the rays, because…
[ QUOTE ] Geforce 8800 GTS AMD Athlon 64 Dual Core Processor 3800= 2GB RAM Windows XP 32 bit Direct X 9 Do I need to install any new display drivers and if I do...what should a I do first to install it properly? [/ QUOTE ] Need to do: 1) Download and install .NET framework 2.0 for x86 ( with administrator priviledges). Get…
Hi PC just figuring I should ask here first since I couldnt find anything about this Xnormal problem. I get an error message when using the Optix/Cuda renderer and I have no clue what to do. I can always just use the Default bucket renderer but I would really like the extra speed. I'm using v3.17.13.38574 [x64] release. My…
Are you using the "Smooth normals" option or using the vertex normals exported? Can you send me those models to do some test pls MoP? I think can be one of these things: 1) I touched the tangent basis computation in the last version so problably a mistake broke something 2) Some exporters are REALLY bad ( 3dsmax2obj vertex…
Ok Earth, RAR received. 1) Yes, it happens to me too with your files. Using cages and not using them. With the faster raycaster and with the conservative one. With the "smooth normals" option and without it. Yes, some weird thing happens... 2) I imported all in 3dsmax 9 sp2. Reset XForm+Collapse. Saved both highpoly files…
[ QUOTE ] Locks up when trying to enable/disable anything. Also performance is quite poor. 3.11 beta 1 performance was around 60 fps with arsh's diablo and now i'm lucky to get 30fps in a window. My normal res is 1600x1200. I also noticed I was only given the option of my desktop res with 4x, 2x or no AA. [/ QUOTE ] Try to…
I thought I would post this here as well, b/c it seems that a lot of people are having problems with the xNormal and Maya pipeline. If this still doesn't help, I can cap a video later:) I almost have the low poly version of my gun done. Along the way I experienced some problems with baking maps from xNormal. This was a…