[ QUOTE ] how do i save the edited cage in 3d view ? i tottaly forgot :| [/ QUOTE ] The "save meshes" button! Alternatively you can export the Projection Modifier and meshes from 3dsmax 6/7/8/9 to a .SBM file. Also to use an external cage in OBJ,DAE,XSI,3DS, etc format.
I sure this is completely my fault, since I don't really have any experience exporting, but could someone help to explain why I get http://i5.tinypic.com/14ipx95.jpg whenever I try to test Xnormal's 3d model viewer? Tested with both 3ds and obj, on both a head mesh of mine and a default box.
Caravaggio, can you post a screenshot of your lowpoly and highpoly model pls? I suspect is another mess with the Maya/3dsmax .OBJ exporter... I've seen tons of normal problems exporting with max2obj and other 3rd-party OBJ exporters. I put an example in the xN docs showing all this. Try to export the column in other format…
Some results; 3ds max rtt projection cage (mental ray) xnormal obj format (external cage) xnormal SBM format (inc max projection cage) Might be difficult to see but the text is clearest using xN's SBM format, even though the cage inside max was not altered the result is cleaner than 3ds max... ...SBM from now on!
Hi! There is a strange artifact on normal map appears if model have more than one smooth group on a face. Usually I use 3ds max sbm exporter for Low poly and obj for High poly. Illustration below Normal map achieved with 3ds max texture baking feature don't have any artifacts. So, maybe the problem with SBM exporter?…