Hiya guys, as I've been playing a LOT of Battlefield recently I've been admiring some of their models in game. So I thought I'd have a bash at a simple asset. the shipping container. Heres a little WIP. Got to add some details to the front door yet, but I just wanted to see if I had unwrapped the LP right. Anyway I've ran…
I thought I would post this here as well, b/c it seems that a lot of people are having problems with the xNormal and Maya pipeline. If this still doesn't help, I can cap a video later:) I almost have the low poly version of my gun done. Along the way I experienced some problems with baking maps from xNormal. This was a…
Theres a really easy fix to this, and i think what you're asking for is quite extreme, not something thats easily automated. I'll recap my workflow here. After you have your highres, and lowres meshs: Uv your lowres Make a copy of lowres mesh Explode copied version in low, and in highres Save out orig version Bake from…