@DEElekgolo - Very nice! @Paznos - Nice cars, will they appear in a game, or its just for fun? Here is a wip of an enemy for a retro style vertical jet fighter game. 338 tris
here's an update on pyramid. I've deleted some triangles, vertices, and sides and i also made the knife thinner:) I'm currently working on better textures. maybe by tomorrow they'll be up:poly121:
Place some variation in the vertical posts. Sinking in to the ground, small height variation. As for the texture, scuffing up the wood would look nice (if it doesn't come out too pixelated), some general wear
Glad you like it, it's finished and published on my website what do you think about her? she's 900 tris so not really lowpoly anymore but i needed extra vertices for the bones. 256x256 text
Red vertex can be removed because it belongs to a straight edge. I don't think that purple vertex gives much detail, it can be removed too. Think about collapsing come nearby vertices (green ones).
you'd get cleaner lines on the diagonal wood texture if you painted them straight and rotated the UVs, imo- its either no antialiasing on the few verticals but all the slants, or t'other way round (unless you do a few cuts for the verticals) I also think it looked nicer fullbright, vert lighting looks a bit iffy in this…