I've done some models inspired by the character art of Albion Online: The models' polycounts: * the man has 1446 triangles * the woman has 1393 triangles Here's a link to an IndieDB article that I wrote where I've shown the progression of these models over the years: Character Model Progression
Lovin' the new models. Great inspirational stuffs u all.. :D Anyway here's mine. To hell with alpha map. Made some new buildings. Here's the completed model with texture. Model: Wireframe: Texture:
So as an exercise, I tried some box modelling without a concept. This is a WIP model of a strong guy I wanted to do. The model clocks in at 600 tris even so far. Any crits are welcome. :)
Hello there. I need some feedback I'm modeling a low poly jeep, I just want to gather everyone thoughts to help improve my modeling skills. I'm still in the modeling phase by the way.
Disclaimer - I made this model after learning modelling for 3 days. It's a Katamari version of my friend Dan. 192 tris. Here is the model in action in my 3D engine - http://rumblesushi.com/katamari_baldwin.html Cheers, RumbleSushi