Yeah the last original models i've been doing have been 500 polygons over the 1000 polygon limit of the thread, due to hands mostly. And they're built for a 1999 engine hacked to support 1997 hardware!
How do you extrude a single sided edge/polygon off of a closed poly object in max to create clothing flaps or polygons for hair in 3ds Max as I have seen some examples of here in the thread?
Harry, the only reason I bring it up is because theres an 8 sided polygon in your model, and there's a lot less than 128 polygons visible. All that was obvious was the mistake in terminology's, no harm done but slightly confusing ;)
Erik, there's no real rules for this thread, but that stuff doesn't look low poly. Try the "so what are you working on?" thread if you want to post but not start a new thread. I'd say the upper polygon limit for this thread would be around 500 polygons.