crossposting again, but I'm justifying it to myself by saying 'at least it's ACTUALLY lowpoly': texture: http://i104.photobucket.com/albums/m161/mightypea/3d/squidymoleman_tex.jpg
Lots of great work folks :) I thought I'd swing by and drop these off (and crossposting from my project thread). Three animations in one weekend, I think I'm starting to get the hang of this!
Crosspost from my VG REMIX thread: it's a dragon egg! 96 tris, 64x diffuse. [FONT="][SKETCHFAB]6c24b3c399474801b4a4a2150a3a1f0c[/SKETCHFAB][/FONT] This is my third model ever, and the first I've actually finished.
crosspost from WAYWO thread thought it fits in here to! Got rocketlaunchers and loads of enemies in my latest update Also I started a devlog here at Polycount a few min ago if people wnat to se more!
giles: dig the zombie! delko, also sweet! sorry for the crosspost :P 460 tris, 128 yeh, i know the hands are ugly but he's supposed to have a gun and you won't see em much so why waste time!
Just a simple crosspost from here. Simple battle work sword that's less than 200 polys.It's currently not textured but the plan is to hand paint it, or if not to leave it as is in the coloured image. Wireframe: Any C&C's would be appreciated either here or on the thread. Thanks :)