@JohnnySix To me it looks like he was going for a more realistic texture as apposed to a cartoon/stylized look as your paint over shows. I could be wrong... cactus fantastico care to reply here??
Hello again. I quickly modeled up this crossbow and have hit a bit of a dead end in a way. I am trying to make it look stylized and exaggerate the form, but I don't know where to start.
Pretty much the first 3D thingthang I've done that's worth showing. I'm already familiar with other sorts of game art, but I had this Unity3D idea that's gonna require me to learn some stylized modeling.
You could easily cut down the texture size with that level of detail. Mirror all the edges that already have that 'worn-away' look to the sides, and then mirror both large sides. If anything, it could look more stylized at 64x64.
Thanks J! That's a good call, going to play with. I think that will help break it up a bit. Awesome little dude as well, absolutely love the stylized approach. I hope you find the time to do a few more!
aye I'm happier with the poly flow of the first model, always feels like a cop out to resort to boxmodel, I'm currently trying to make a scene to plop a redesigned version of the character in, something a bit more toony and befitting stylization
Stylized wolf weighing in at 480 tris... Been staring at this for a while, and I just know something is off about it, but I can't put my finger on it. Legs too short? Body too long? Both/neither? Helpful hints, anyone?
Hello all!!!! This is my first post and I would like to get some critique on my models. I am trying to model lowpoly stylized props. Let me know what you think :) This is a model of a buckler and a Scottish Broadsword.
Sordid23: Thanks, hope it didn't make you too hungry haha. Blackmetal: Wow that's an awesome looking gun with super cool stylized shapes. Here's another thing I made for class. Put it on sketchfab this time. 136 tris. [SKETCHFAB]ba9d4d96e92d4ff4a9d4f9985ed57d6f[/SKETCHFAB]
Tysho I would suggest equally spaced edges. And control the smooth bends using weights. This way you will have soft bends. But maybe you can manage to get a stylized animation the way it is (or the way lean said) I like your texture painting!