Here's a lowpoly I did for an assignment at The Game Academy. 1969 Charger, deathproof paint job with fast and the furious supercharger. www.thegameacademy.com
Av7xrocker97, Ani, sorry guys game will be much simplier then DF. Its simple fast turnbased game. Kinda tactic or strategy where units will levelup and transform to a better units.
I doubt it will effect performance much if they fade fast, but you could still get rid of all the edge bevels and I doubt anyone would notice, and that would save a lot of tris.
Waiter, there's ptoing in my polycount! (that joke getting old yet?) Nice stuff, man. So, did you get a new pc for this, or did you get stuff to work fast enough?
Unity engine doesn't yet support realtime shadows for iOS devices. (it's nothing to do with the hardware, I'm sure a custom engine could do it, just how fast is the question) (Maybe I'll change that to the thread title...)
yes these are bit semi realistic cause it might not be possible to construct these big mechs and make them move so fast. So I've tried to match the animation style of the other mechs from mechcommander2 to blend into the game better
Thanks! Although you can't hear their walk sound, I think it fits nicely, and adds even more character. Yeah, its a hair too fast, but I thought that gave them a more frenetic look and makes them almost comical. :)