I'd blame the lack of texture space optimisation on the fact it was my first 3d model and texture, but unfortunately my textures are still as unoptimised! ;)
You wouls have done better by splitting the texture in half, as in two cylindrical unwraps instead of one. I'd also tile the texture around; texture only two sides and then reuse that texture on the other two sides.
I've been experimenting with a shared gradient texture, and different shader and lighting settings. The idea would be to texture a whole game using this one texture.
Finally i've redone texturing , no more baking , only simple traditionnal texturing. the texture is a 128*128 texture and only smooth brushes(not best method for such low res textures). I'll rig and give some basic animations to the character now and try to use it under a 3D engine. with suc low texture and low polygons ,…
sure!, here they are: I have the ground texture as an extra 16x16 texture so it can tile:P (I got the texture's from a tileset I found on the internet)