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LOW-POLY ART
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Re: LOW-POLY ART
Reply by
hawken
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Nov 2011
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OK this is one for the technical thread. I can confirm Unity supports normal maps on iOS /end
Re: LOW-POLY ART
Reply by
tonyd927
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Jul 2013
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Here's some buildings I made for an RTS game for iOS and Android. All under 600 polygons.
Re: LOW-POLY ART
Reply by
Rapante
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Jun 2011
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why that? haven't you seen those sweet unreal 3 or unity mobile/iOS/Android games with normal maps?!
Re: LOW-POLY ART
Reply by
madPXL
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May 2011
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Nice texture, what is the size? 512x512 or 256x256 for the head and another one for the body? (I know that iOs specs have a lot of memories!)
Re: LOW-POLY ART
Reply by
Tennis
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Apr 2012
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just finished working on this guy a character for a IOS game im currently working on. about 480 poly's, screenshot taken from unity
Re: LOW-POLY ART
Reply by
allaze-eroler
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Jun 2013
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just to let you know this : did you know that unity 4 can now port your game to android and ios for free now ? :)
Re: LOW-POLY ART
Reply by
Acumen
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Dec 2011
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Some work for an upcoming iOS game. Will be using Unity. We're not exactly sure on the main gameplay focus. Could be endless mode or handmade levels.
Re: LOW-POLY ART
Reply by
Mr_Drayton
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Jan 2012
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Some menu related stuff I worked on this night for my iOS game (Beach Marbles Racing): @osman: the new character model is absolutely lovely!
Re: LOW-POLY ART
Reply by
diffa
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Nov 2011
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Workin on a iOS zombie elves game "zombie elf" ~1000 tris [ame="http://www.youtube.com/watch?v=KgGDoyjCMIk"]Blast'Em Elves - Day 6 - YouTube[/ame]
Re: LOW-POLY ART
Reply by
Rapante
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Feb 2011
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yes, I can confirm, it's possible to do realtime shadows on iOS devices (got that in one of my own projects (custom engine) I am working on in my spare time) :)
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