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andrewmelfi
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LOW-POLY ART
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Re: LOW-POLY ART
Reply by
Jussi Kemppainen
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May 2006
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3D Art Showcase & Critiques
Very old (years) face I did as a test. It may not fit the topic. 200 polygons & 256 texture.
Re: LOW-POLY ART
Reply by
Muzzoid
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Mar 2013
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Erm just 200 shy of the limit... oh well. I should finish my explosions pack instead of making this.
Re: LOW-POLY ART
Reply by
Baddcog
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Sep 2011
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But if he turns off back face culling he goes over the 200 tri limit effectively. (in game it would)
Re: LOW-POLY ART
Reply by
Tom Pritchard
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May 2012
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For that texture size, you can afford more polygons, I'd either go for ~150/200 polys or a 64x128 texture.
Re: LOW-POLY ART
Reply by
renderhjs
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Aug 2009
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@Chunkey, nice car but imo. a bit much tris for such a style, my suggestions: below 200 tris would be very possible I think
Re: LOW-POLY ART
Reply by
Aerial_Knight
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Feb 2015
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I need Feedback anyone see how I can get this to 200 poly without losing any shape? keep in mind the unwrap
Re: LOW-POLY ART
Reply by
scope
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Oct 2012
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Hey guys. Just submitted my university mini assignment, we were tasked with making a brick in under 200 polies, 256x256 texture maps.
Re: LOW-POLY ART
Reply by
paradise.engineering
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Sep 2011
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for the LPW Contest 5: http://forum.lowpolyworkshop.com/topic/9078545 still massive wip, thinking of adding the interior since i have 200 more usable tris
Re: LOW-POLY ART
Reply by
fromegg
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Jan 2012
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sorry but no one helps me(( who can gift/sell me low poly animated characters (150-200~ polygons) contact liarshonesty@gmail.com thx
Re: LOW-POLY ART
Reply by
Stoneheart
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Mar 2022
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Don't worry about it's not clean, the people ask for tris because each quad is made from 2 tris, so if you got 200 quads = 400 tris.
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