Spoon_of_death: Riiight... because the Oblivion 3d rendering engine is entirely based around SpeedTree, so that MUST be what's causing those trees to disappear in the background!
well those trees look reall nice on those still shot but my experience with speedtree is that all the leaves are just sprites that always face the player, wich make it look kinda fake in motion...
Sometimes it's amusing to see people blather on about things they know nothing about. Speed tree is a tool. It is just like Deeppaint or 3dsmax. You can completely change the textures, alter all of the geometry, whether the leaves are billboards that always face, or permanent geometry. You can add color variation at the…
[ QUOTE ] *words* [/ QUOTE ] fair enough, i was just playing devils advocate for a bit. I think speedtree is a great way to do stuff like this, but i can definately see the merit in doing them by hand as well. It's just not realistic to think it's always worth it.
I´d say even if speedtree used and bloom set to 6059593%, the art sucks anyway. I recently watched a vid again... It looks horrible. They even do noobish mistakes like completly monochrome stones. You can fix in less then 2 secs... The characters are looking horrible. (yeah ben, they need big forearms). No stlye. bah! This…
it's alright. nothing to get upset about. time is money in the business of making games to look at. more and more companies can use speedtree if they want. the games they make will have trees that all look alike. by alike, i mean, that they all came from the same program. one day we'll have a program that makes shotguns,…
maybe im just bitching here but I just wanted to prove my point that they actually use the good old 'player-facing-sprites on a stick' technique you can see it pretty well in the 'chapter 2' video: http://www.elderscrolls.com/downloads/media_movies.htm Also notice the renadomly appearing/disappearing trees in the…
Whether its speedtree, handproduced or made with witchcraft... it's very professionally rendered and I can't wait to play what has been shaping up to be a cool game for a good while now. The 'how' of gameart creation really is just the man behind the curtain and there's a redundant want often here to award points only to…
Hawken is gonna wake up in ol' Blighty tomorrow morning and piss himself at this thread that he thought he was making about Oblivion. I don't really understand why anyone truly cares *exactly* how the trees were made. ( although perhaps hypocritically I do agree with some comments that the characters in this game look…
I forgot to mention this, but it depends on preference. Does the developer not want to worry about making trees and settle with the artificial look that speedtree contains, or does the developer want a tighter, more consistent art style that in house hand made trees can offer? Im sure WoW would look stilly with speed…