Used to use Max, now Maya. You couldn't pay me to go back. Max is fine for making assets Im sure, but when it comes to serious large scale project work, pipelines, stability, extensibility etc, Max is a joke compared to Maya. Which is exactly why it still isn't taken completely seriously in the film industry. The same…
Whats wrong with the material editor? seems to pretty much do as I tell it. I've had a couple brushes with maya but I didnt feel very comfy and pretty much skimmed back off it onto max. Once I get the time though I'd definately like to learn, seems like the most sensible thing would be to learn how to use both. I *really…
Max 90%, Maya 10%. I just know Max too damn well, and although I know the basics in Maya, it usually takes me five times as long to do anything. However XSI at $500 for personal use is getting quite tempting, and that program's workflow seems very logical from what I have seen.