[ QUOTE ] This is awesome. Great work, Soul. I think this is my favorite so far. Tons of power and emotion. [/ QUOTE ] Agreed! I love the colours you use for these sketches too. -caseyjones
[ QUOTE ] workin on a robot from the nutrocker? movie [/ QUOTE ] heh, they are not robots dude. I have one of these toys. They are power suits. With the toy you can open it up to reveal a guy inside.
Ha that makes sense! I tried that directx thing on a simple metal+spec material and it looked great especially because of the control it gives on the powerful colored highligts. I didn't know it supports normalmaps haha :P
Justin, as long as your texture is a power of two on each axis (64x256, 2048x512, etc) it'll be fine. 256x512 is half the video memory of a 512x512. We use rectangular textures all the time at work, mainly for environment stuff.