Model and texture for a low poly art test. Finished Texture Now I have to rig and animate the sucker. foreverending >_< I wish I could unwrap UVs that well.... Even on a 500 poly model I still manage to fudge SOMEthing up >_< like this guys shoes :-\
my first try on doing characters, It's not the best but I'm try. All are under 500 poly and 128 color texture each. glow texture on bender and transparent texture on fry's hair. still a wip...I'm working on making the whole scene...inside the building. ship and the outside the building. More characters too.
Here is my entry for the 2nd mini comp over at Game Artisans. I didn't have time to texture him since I only found out about it one day before it was due :P. But I got the model done and thats all that was needed. The concept was provided by FredH. Crits welcome, the poly limit was 500 tris.
[ QUOTE ] Time to jump on the bandwagon! About 800 tris Stupid question: Where can I find the triangles/polycounter? I seem to have misplaced mine while upgrading from Max8 to 9. [/ QUOTE ] Be prepared for some follow up comments, the low poly supposedly is for under 500 tris. The soldier is a bit above that so you…
[ QUOTE ] very nice texture dp but it definitely deserves a better model to carry it [/ QUOTE ] I hear ya! When I first looked at the Unreal models I thought they were okay for what seemed to be 400 tris... But as it turns out, they're well over 500. I so wanted to take out all the wasted tris to unblockify and feminize…