Spent way too long on this... but luckily its taught me a few lessons. This is the xnormal output, looks bit different in UE3. Spec/Diffuse/Normals/Emissive Need a bit of help See the top left corner? Thats how I want it. I want the brown medicine jar full of glowing liquid. I've got it modelled (smaller cylinder inside…
[ QUOTE ] Spent way too long on this... but luckily its taught me a few lessons. This is the xnormal output, looks bit different in UE3. Spec/Diffuse/Normals/Emissive Need a bit of help See the top left corner? Thats how I want it. I want the brown medicine jar full of glowing liquid. I've got it modelled (smaller cylinder…