Did that as a quick test and since I documented the process I'm started with a tutorial covering the texturing steps. http://pioroberson.com/tuts/tut_texturing_tricks.htm Way to go!
i take it you've been watching the 3dBuzz tutorials too, huh KP? that, i guess you'd almost want to call it a techno-china temple, scene is turning out two steps above awesome!
Here's a screenshot of the mod I've been working on. Using Sauerbraten as the game engine, and I've been working on replacing all of the default assets. (so that I won't be stepping on any other artists' toes) This is a pic of the menu system.
Nice one, David. I guess I'm going to have to step up and get mine done... Right after I finish the Sumea comp And any other work I've started and never finished... GAH! -caseyjones
hey killingpeople I think you just need to step a level down, unhide everything and subdivide. It will keep the next level and subdivide the rest. I may be wrong but I think I got a similar issue months ago
Pior really nice animation, but in second one i beleive he moves to fast for who it loads a big "box" like him. Smaller steps i think is the key Btw, i prefer Avi´s but im not in mac. Cheers! ultra.
Mop thanks for the quick reply Asthane i really like her body, her face is very wide, but maybe you were after anime look and you like it more that way... anyway i'm done with this, nothing special but another step for me