@ Peris Looks very good. Im not sure, but isnt it also beneficial to make as possible same sized polys to get a better mesh for subdividing?? So deleting loops in the eye and ear area would then be beneficial. Another loop between mouth and nose wouldnt be wrong although. @ achmedthesnake Nice, i think the face texture…
New Basemesh for Zbrush fun, absolute no tris. Welcome RobotRock He needs shorter arms? looks like he can drag his arms behind him. Seems it will be a very fun character, im curious what you will do with the texture. Maybe less loops on his ass and more loops on his upper leg would be better.
Renauld: Try to keep the control mesh less dense, the subdivision will handle most of the roundness so there's no need to confuse yourself with too many loops.