My last box modeling - start to looking for some basic shapes of my next HollyWood hero ... ... Can You see him ? (Right now it's about 1200 poly tris.)
great model I recognised him immediatly lol, silly sky tv seem to be playing the first 5 episodes on repeat or something grrr I wanna see more Heroes haha
I know the anatomy is shit and all that, but decided to finish it anyway to get some texturing practice. Still very much a WIP so theres alot of seams and weird stuff happening. Decided to cram as many "action hero clich
I'm working on finishing off my Low Poly Link and I just got Chibi-Robo today so I was inspired to do a DS spec version of the pint sized hero . Still a lot of work left to do on both, but it shouldn't take tooooo long .
This thread is getting all kinds of love lately. Awesome stuff guys. Dusting off an old model from the Guitar Hero comp we had a while back. url="http://i4.photobucket.com/albums/y121/wootmonkey/Art/guitarhero/guitarhero_01.jpg"]Concept[/url
Word to the wise mr.85027 do not use those filters. Espeically on a concept, can we see what it looked like before you threw all that crap on it? Rwolf, that's looking okay, but it seems a little static. Although there's more movement in that guy than most people who play guitar hero, he at least does a little bit of…
working on a guitar hero styled self model :P Its my third attempt at character art as i am a level artist i want to have at least one character in my portfolio so that future employers can see i would/will be able to make more complicated geometry. i need crits also ill post up the wires in a bit as soon as 3ds max stops…
I've decided to work up a set of 'portfolio' pieces based on the idea of Armageddon happening in 2190 or so, with Heaven, Hell, Humans, and Cthuloid 'things from beyond' duking it out for the fate of existance. I'm giving myself a base polycount of up to 1200 tris (including equipment) for the lowest levy troops, ranging…