"The Hunter Seeker will be player buyable and controlled. This fast and lightly armored vehicle will act as a less lethal demolition truck." Model by DarkAngel Uvw Map by PermaGrin Skins by Renardin
Thanks slaughter and thanks for the inspiration. Maybe we'll cross sabers some day, in which case you'd win. I'm not planning on doing a saber though, just the skin. Nice Cholden - it's good practice to produce something fast now and then.
Pior really nice animation, but in second one i beleive he moves to fast for who it loads a big "box" like him. Smaller steps i think is the key Btw, i prefer Avi´s but im not in mac. Cheers! ultra.
great stuff, johny. Lots of character in that. pior, that's just pure hawt. Love the painterly look to the textures. robG, awesome as always. Decided it was high time to start relearning zbrush. About 2 hours(?) from a polysphere: Still trying to get the hang of things... but shit, zb3 is FAST.
Awesome pior! Davidson3d: The head is about 1.5 million polys. From using Silo I can tell you it crashes if you go over +2million polys on an object, but you can have multiple objects with over 1 million polys in the scene and everything still run fast.
less than an hour with arsh's baseman mesh, forget zbrush it came out alright but I cant work in it as fast as i can mudbox. My print screen button works only sometimes which is just great... Or i could have shown both. Oh well! Mudding: