got stressed today, so i modelled this up.. rushed the wood texture.. it's done, but not worth a thread of it's own (IMO). 244 tris, 2 512's (texture and transparency).
[ QUOTE ] finished this thing around 3500 tri and 1024*512 map, and yeah my uv spacing sucks. Rota [/ QUOTE ] iam in FUCKING LOVE with that thing ... lots of wasted uv space but ... DAMN !
Got some small tiny vacations and decided to rest... including resting from my current 3d projects so I'm painting this.Still really a lot to do, but it's shaping up. 2100 tris and 512 texture.
New Darkmod model 430 tris, 512 diffuse, 256 normal, 128 spec Gonna touch up the normal a bit still. Mode was quick and easy, tex took quite awhile. This is a quick in game shot.
Been doing this real slowly. It's supposed to be myself. It's real off though. Still need to fix the sides/back of the hair. 850 polys and a 512 for the head and 128x256 for the hair although I might knock the hair down.