@Benjammin seems to be the case because I have a geforce GPU and it is running good. I did some sculpting at 17 million tris without any slowdown. it is really inviting how it just has the things I actually use and not much else, and seems to be designed around normal production workflow rather than a bunch of zany toys…
it dawned on me that mudbox still exist. For some reason I thought it had been discontinued. Anyway, I trying out the 2024 version and actually it is closer to what I've been seeking than 3d coat is. When it comes to sculpting I pretty much use like two brushes and the only functionality I have to have is subdivision…
Not for me. Ive been using zBrush since 2004. That was also the last time I paid for it. I remember when 3DCoat came out and depending on what you made depended on whether you were allowed to purchase it. So I didn't. Some time later the censure was dropped and I decided to try 3DC on my laptop. Could not get it to work. I…
@Rima it has multi-res layer support now, and i have been sculpting on quad meshes so perhaps something there has changed. It seems like the intended workflow is that you use the voxel modeling as you would use sculptris pro in zbrush (or dynamesh) when you are figuring out forms. Then you can retopo (it has lots of…
It's not that good, unless it's taken some huge strides since last time I saw it. The voxel sculpting is really convenient, but lacks clarity, unless you go high res in which case you'd have similar problems to just starting at a high dynamesh res. Means you get a similar feeling at times, but you don't get the convenience…