There's some valid points in there a: there are definitely more jobs making props than there are jobs making characters. so... if your goal is to get a job ... b: most characters are covered in clothes and props on the other hand though ... are we interested in getting any job or are we interested in getting a job as a…
Hi! If characters are your driving motivation, I would keep going. I think for real-time rendering many of the techniques applied are the same regardless of subject, a main difference being that characters deform. Considering that a character design often includes props too (costume, bags/backpack, cover/helmet,…
I don't think that's fair. The reason I've been asking these questions in this thread is because in large part of the range of opinions I've seen in the replies. Basically everything in this thread has been like that; one person will say "X is important", and then another person will say "X isn't that important", or…
i think the connotations of how some words are used may be misinterpreted. Here's an attempt to summarize * If Rima has no finished characters, then Rima cannot get job * If Rima has finished characters but nobody knows Rima, Rima cannot get job * If Rima has finished characters of good quality but nobody knows Rima, Rima…
I'd definitely look into creating some work samples to the best of your ability with whatever approach you feel most comfortable with and then seek out critique and mentorship from a senior artist (preferably in the studio you want to join) The resources from Amir Satvat in this topic,…
@NikhilR Mhm. It's quite useful; I'm learning a lot, but as per usual, the fault lies with me. I'm knowing more, but my skills aren't keeping up so well. There is a lot of useful knowledge there, though. I'm finding out all kinds of things I hadn't noticed, or rules I wasn't aware of that help place things relative to each…
Hey , glad to see someone on the same boat as mine ( im also in my late 20s and i started learning 1.5 year ago ) , im afraid you are making the same mistake i did so im gonna make a conclusion of all the advices i took from other people who work in the industry " This is what I would recommend you and anybody who is…
I was hired in my first AAA job as a character artist and my task was working on player heads for FIFA 23/FC 24 My coworkers came from a variety of backgrounds and all of them had different hiring experiences, from my lead who works on marvel/dc statues and came from a background in construction, to coworkers with…
Its better to look at it as a bridge to cross when you come to it. Also this approach is something I've seen more in corporates since their focus is profitablity with high turn over to reduce cost. There's a lot of incentive to enterprise. Might interest you to read this post I shared with articles by Dennis Detwiller on…