How used is LinkedIn? Since it's been recommended, I'll end up using it, but I wonder just how important it is. I haven't used it before, but that's because none of the jobs I've done were the kind to need or care about networking because they were pure grunt work, so I don't really have a frame of reference here.
I was hired in my first AAA job as a character artist and my task was working on player heads for FIFA 23/FC 24 My coworkers came from a variety of backgrounds and all of them had different hiring experiences, from my lead who works on marvel/dc statues and came from a background in construction, to coworkers with…
someone could tell you that it is a handicap and you aren't a true artist or character modeler if you cant someone else might say it's nonsense and that every studio they worked at used base meshes if the goal is to get a job i think that it makes sense to try the path of least resistance first and only upgrade your…
Well generally speaking no, just being good enough isn't enough. You have to go beyond just being good which means self-promotion or rather being proactive in trying to get hired. For me I tend to go to Comic Con as they have portfolio reviews. Its mostly for 2D, but sometimes people will show up who want 3D artists. This…
Hey , glad to see someone on the same boat as mine ( im also in my late 20s and i started learning 1.5 year ago ) , im afraid you are making the same mistake i did so im gonna make a conclusion of all the advices i took from other people who work in the industry " This is what I would recommend you and anybody who is…
Both actually, you can usually just see their focus very well. And zbrush heavy work often just isn't clean enough for our or our clients needs. I will not call out artists, good or (to me) bad folios. It obviously depends on the needs of our projects and the folio is also always just the door opener, not what settles any…
"There's also more emphasis on the high poly since automation takes care of a lot of the process to make models game ready." ... That's pretty much the last thing someone interested in learning character art should consider. The point is not to learn this or that ultra-specific workflow from this or that studio. And @Rima…
Challenges are also a good way to network and learn about workflows from other participating artists. Outside of current market realities the main barrier to character art positions on the employer side is that they don't have a need for as many character artists as they do for other departments, but it really comes down…
That's certainly an option. Using a base mesh is definitely sensible later. It's not efficient at all to start from scratch every time. I don't want to rely too much on it, though; I need to be able to do any given part of it myself. Even if there are automated processes available in work in some places, I can't let myself…
Well, I think even with budget and such variations, there are faults you can make anywhere. Mainly, I worry about poor anatomy; unless I'm working on something PS1 level, that would show no matter what the project is. And in general, just....Things that don't show the best I can do. I'd want to always be putting my best…