The issue is that I've not actually seen any prop modeler positions at the junior to mid level unless its 3rd party outsourcers like Dekogon. Ubisoft Toronto has Model artists, but at other studios its more specific like Weapons Artist, Vehicle Artist, Hair Artist, Clothing Artist, and sometimes its just Character Artist…
"The issue is that I've not actually seen any prop modeler positions at the junior to mid level unless its 3rd party outsourcers like Dekogon." Not every position that a studio relies on to operate is listed, therefore you can't infer how studios work just by looking at their job openings. Such openings are, by definition,…
about everybody having different opinions, that's what I said earlier. One person says there is only one way, another says not. One person says you must network, the other says it's pointless, and then after much argument it becomes clear that what the word means to each person is different. Everybody has different…
I was hired in my first AAA job as a character artist and my task was working on player heads for FIFA 23/FC 24 My coworkers came from a variety of backgrounds and all of them had different hiring experiences, from my lead who works on marvel/dc statues and came from a background in construction, to coworkers with…
Clothing and shaders you can learn about alongside anatomy. I expect you will be using Marvelous designer for clothing and shaders would start with substance painter for textures. While character creator (the software I recommend) would cover a lot of ground, you could also look into the metahuman workflow.…
Simulating clothing from Marvelous is great to get the clothing to fit. After that you can add more detail using zbrush's simulation and cloth brushes. Clothing simulation does require a proper base model, so that's where anatomy comes in but with focus on larger anatomical forms. This is why the emphasis on smaller forms…
I wouldn't say its time wasted, every application you make counts and most studio's really do keep your profile in their database for future opportunities. There is the perspective that a rejection means "portfolio is not good enough", "there are other artists better than you" and while this might be the case, its…