There are people like that? But....You can't model for shit in ZBrush. And even that aside, if your skills only extend that far, you can't finish anything, or even just do anything with it except make a static sculpt that sits there doing nothing. I might be a bit fixated on some things, but even I know that. When it…
I've never had training or mentorship as a character artist. There are a few key moments where I've improved though; video tutorials, going out of my comfort zone to learn more about software features (zbrush has a lot of buttons, use all of them), and seeing how other artists worked; either examining their work and…
The issue is that I've not actually seen any prop modeler positions at the junior to mid level unless its 3rd party outsourcers like Dekogon. Ubisoft Toronto has Model artists, but at other studios its more specific like Weapons Artist, Vehicle Artist, Hair Artist, Clothing Artist, and sometimes its just Character Artist…
Maybe the advice to focus on high poly with regards to automation taking care of much of the repetitive tasks was more specific to my case? I do think that since a lot of time is allocated to learning pipelines at the studio, it may be advantageous to streamline the more repetitive aspects of a workflow provided there's a…
For any artist that still feels that they are not at a point to apply to jobs, I would definitely try and network with a mentorship focus. This would enable a long term connection/commitment early on and with the situation the industry is currently facing, many experienced artists are more than willing to accept connection…
I've not made any progress on this front. There's something I've been wondering about. How often do character artists have to work from scratch, anyway? One of the reasons I'm paralysed is some kind of impostor syndrome. I feel like if I make something decent off the back of a basemesh, it's because the basemesh was good,…
"The issue is that I've not actually seen any prop modeler positions at the junior to mid level unless its 3rd party outsourcers like Dekogon." Not every position that a studio relies on to operate is listed, therefore you can't infer how studios work just by looking at their job openings. Such openings are, by definition,…
just repeating fabi but i was going to say, the number one best way to overcoming analysis paralysis and other forms of procrastination is to have a deadline and stick to it. That is a little more difficult if you are the only deadline enforcer, so joining some competition can be a great thing. Could even just be a…
Hm, I think "poor work" is a bit relative, as there's always the circumstances of its creation, like the intend/brief and how much resources/time was had. Of course there are a certain expectations for high budget games characters, and if expressed goal is to hit that bar, that's the measure tape then. Heck, could start by…
Well generally speaking no, just being good enough isn't enough. You have to go beyond just being good which means self-promotion or rather being proactive in trying to get hired. For me I tend to go to Comic Con as they have portfolio reviews. Its mostly for 2D, but sometimes people will show up who want 3D artists. This…