Simulating clothing from Marvelous is great to get the clothing to fit. After that you can add more detail using zbrush's simulation and cloth brushes. Clothing simulation does require a proper base model, so that's where anatomy comes in but with focus on larger anatomical forms. This is why the emphasis on smaller forms…
Do you mean sub d modeling for hard surface props is preferred at your studio for high poly work over zbrush hard surface sculpting? I was under the impression that competent hard surface sculpting artists were more sought after considering how challenging that skill is to master. Personally I pivot between both, so it's…
Well generally speaking no, just being good enough isn't enough. You have to go beyond just being good which means self-promotion or rather being proactive in trying to get hired. For me I tend to go to Comic Con as they have portfolio reviews. Its mostly for 2D, but sometimes people will show up who want 3D artists. This…
Maybe the advice to focus on high poly with regards to automation taking care of much of the repetitive tasks was more specific to my case? I do think that since a lot of time is allocated to learning pipelines at the studio, it may be advantageous to streamline the more repetitive aspects of a workflow provided there's a…
Both actually, you can usually just see their focus very well. And zbrush heavy work often just isn't clean enough for our or our clients needs. I will not call out artists, good or (to me) bad folios. It obviously depends on the needs of our projects and the folio is also always just the door opener, not what settles any…
It’s used by a lot of people in different professions. It can be used to meet people, share your work as well as apply for jobs. I think it’s useful for keeping in contact with industry contacts and for trying to find people who are in positions to hire you. Just to be clear on it, when I say networking I mean to put your…
Ah you meant artists that only have high poly artwork in zbrush in their portfolios and have not demonstrated a full pipeline from sculpt to low poly. I thought you meant that juniors who could do hard surface zbrush like keos masons were easy to find right from school lol. That technique is challenging to master and I…
While networking ultimately plays a role in the hiring process (hence the mention of it being quite important), it is of no use whatsoever to a beginner starting out. Because It's not the networking that leads to jobs : It's the display of skills, that leads to recognition (ie "networking"), that leads to jobs. Now *of…
This is the key. If one is after a character artist job, they should be doing character work. Character jobs are fewer sure, but then again so is the number of people capable of getting those jobs and also because its difficult to do, many people drop out before getting to the finish line so thats all the less people…
I've not made any progress on this front. There's something I've been wondering about. How often do character artists have to work from scratch, anyway? One of the reasons I'm paralysed is some kind of impostor syndrome. I feel like if I make something decent off the back of a basemesh, it's because the basemesh was good,…