without going into details where i feel like you could match the concept better, i feel like a few notes could be adressed on this piece. check some anatomy. the way you constructed the neck feels very off to me, you could go 2 directions here. more accurate anatomy representation or overall just less anatomy showing…
Share one embed of what you're working on, and give us a link to your own Topic to see more! Keep it under 1mb please. If you post big images, or multiples, we're going to delete/replace. Why? See WAYWO Usage Past WAYWO…
Haven't posted anything since about 2010. But i'm still here every day to check out how everyone is doing. This here fella is spaghetti scifi spaceman. Like 50/60s era scific magazine/comic cover aesthetic. All form questionable function. Like those boots would absolutely not work in space. Here's some more shots and turn…
Oh hey, I can get the anim waywo restarted! Oh, no one posted there in 2023. So, it's been renamed for 2024! https://polycount.com/discussion/232094/what-are-you-working-on-animators-2024
I'm glad to share my new work in cyberpunk style. I did this scene in high poly and used the Yeti hair plugin. Compared to Xgen, he seemed very comfortable and flexible to me. I hope you will enjoy.https://www.artstation.com/artwork/vD6B3E
Hi! This MP7A1 is сommissioned by EveGoPlayOn Studio to produce in-game assets for unannounced FPS project by DEV VP. You can find more renders here: https://www.artstation.com/artwork/NyPQ9d
Hello! Introducing my first character in a realistic style - a robot cowboy designed to be used as a skin in a VR game. https://www.artstation.com/artwork/ely69b Thank you for the support and attention!
This is my latest project, created for a client to use in a virtual game. I used ZBrush for sculpting and polypainting, and ZBrush with Substance Painter for baking and exporting the final textures. The rendered images are real-time in Marmoset Toolbag. You can see more renders and wireframe images on Artstation.…