Since earlier this year, revised an old subd model to a mid poly custom normals mesh. Screencaped from Blender 3.5.1 material shading viewport, using the EEVEE - Cycles Material and Texture System addon as a sort of previz/concept for further research putting together an all-in-one personalized asset creation pipeline.
This is my first 3D model of a weapon. I am trying to improve my skills in hard surface modeling. All feedback is well received. 😁 https://www.artstation.com/artwork/xD0Z9r
Portal 2 Personality Core (Test Render 1) this thing is rigged and animated. i was gonna post posted that in the animation WAYWO and probably subforum for feedback. i still should. only things against it: model/textures were also all scratch built, and there is no thread up this year. so the plan of attack involves both…
Practice in creating UV mapping. I'm not very good at this technique, so I decided to practice. I modeled it based on our soap box, it is not complicated, but has its own nuances. The simulation was done in Blender 4.0.2. I used the free UV Packer plugin for UV packaging. https://www.artstation.com/artwork/Ke8lZo
@iam717 Thanks for sharing, interesting Idea. certainly looks more stable, functional and more spider like! There were supposed to be 2 parts for this: a bigger crane that holds it from the back, then it becomes like a claw machine. here is the WIP scene, a rescue and recovery operation... unfortunately the crane goes…
It's been a long time, friends, though we haven't met. But I'd like to share with you a personal project I've been working on lately, Gleanings. This was done independently by myself from concept sketches to modeling and final rendering. It took a total of five days. Because I was recently unemployed and resting at home. I…