My point was that I felt that a portfolio was at best a superficial and subjective way of assessing a candidates potential, more could be gauged from the candidates performance in the art test and during probation. Like at best the portfolio gave the impression that the candidate was good enough, not very good at the job…
My most recent hiring experience was hiring a bunch of entry level artists for non-games 3D architectural rendering work. We had the luxury of hiring 10 artists to come on-site for what amounted to a 3-month paid art test. We trained them from scratch on how to use 3ds Max and our internal toolset. 90% of them ended up…
I think in general the advice about old work hinges on evolving "taste" and overall eye for quality. As one progresses and learns more overtime they realize that their old art is not up to par any more in their eyes (sure at the time it appeared as the best art piece ever, but now several years later they realize that…
i think Nikhil is the type of person who will always be frustrated by the inefficiencies of a bureaucratically organized organization. I think its better to make your portfolio exactly as you want it to be and let it be a reflection of your art and your thought process and if it it filters you out of some studios selection…
Its more about whether people looking at the portfolio would prioritise knowing the progression of artwork, which is pretty self evident if they look through a portfolio organised by date. And generally, because the portfolio is mainly used to justify handing out an art test, the advice of nuking everything is more…
The people looking at your portfolio wont have any clue the history of the models in there. I think you are probably taking peoples advice too literally. If somebody says, "nuke everything and start over," the only real take-away from this is that they have said, "I think the artwork is so below industry-standard that it…
It was difficult to understand your perspective from that statement Interestingly, my experience was completely different, as were many of my colleagues in AAA. The was no manual retopo or uv needed, since proprietary plug-ins took care of most of the heavy work. The bulk of the work was reviewing and updating outsource…
Of course there are many things one will learn (and teach) over the course of employment/project. But my response was specifically for "Does anyone responsible for hiring actually care about progression?". You're not understanding the perspective because you are taking it out of context and going on a tangent without…
"There was no expectation to match the quality of a studios art in a portfolio" ... what ? - - - - - Alright, the Christmas spirit came upon me and I think I am finally starting to understand these various portfolio-related threads, and why some of the advice given to the OP may or may not apply. Not every studio has the…
I can tell you about how it was at EA from the feedback I received on my hiring process. The hiring system is portfolio assessment -> art test -> 2 interviews Portfolio assessment There was no feedback available on this until after I was an employee. When I showcased my progression internally to seniors, leads I was able…