Figured out how to get the emissive working in the toon shader. All answers are easy for any effect and style. I may use outlines eventually but time dosnt allow it right now.
Figured out the movement system and shooting. Instead of burst sprint being its own independent thing, it's contained in the left right and shoulder buttons. Feels responsive and natural. I'm using right shoulder to fire the guns and right trigger to throttle burst sprint. Right shoulder is better click for shotgun and…
got it working on the Ally and all hardware for that matter. It connects and both systems run very fast. Next is gut the project, clean it a bit. I will eventually get it package to Android but it's not really that important to do right now because the art is cell shading.
server data system done and good enough for right now. Changed the layout a bit. Can't just be a long list. Has to show a bit more knowledge than that...so grid panel with spawning widgets for new log ins. I'll make it look better later. More important stuff needs answers now.
one correction for simplicty of controller. The Dpad will also be part of the cryptic codes. 4 keyboard buttons to the left and 4 keyboard buttons to the right. special right and left will be gameplay buttons.
Made it to drop-kick. One more button layout fix. Left shoulder double click toggle goes into aim and lock to one direction. This frees up the left trigger to also throttle run sprint like the right trigger. Right shoulder shoots the gun and double tap locks the shoulder cannon. Now onto the melee. It's going to be a…