I like the fact that you have made all this effort on your own. I knew a guy back in the 90's did the same thing, ie coding artwork etc takes a lot of guts and effortlooking good so far, maybe start a games company :)
if you're going to invest a lot of time into something as big as a game project, why do anything quick and dirty? Doing things properly will give you better results and be faster. IMO the earlier iterations with lighting and textures are a lot nicer. Nanite is not equipped to handle characters yet, iirc
I'll have more to show about the game later. I'm currently getting my finances set for buying an office space and ground and trademark my game company ' Big Brother Software ' it's fully independent self-funded game software company.
back to the game project again. A deer hit my car a few months back on only just recovered from it. I'm picking up where I left off. with some fresh eyes on the project it's clear I need to rethink the graphics. Going to build out some 3dconcept in zbrush to see what I'm looking for in target models.
got more done on the project, mainly the story. Put together a quick cover image for the game. Will replace it with 3d asset once they are done. Game name is ' Mad Science '. Currently, it's about a Mad Scientist, Super Soldier, General and Judge.
Got a little bit more work done on the game. The final gameplay aiming system is complete. Mark the target system. Shoulder cannon system game. Have to get back to work. Only able to put an hour or 2 in today. https://youtu.be/FFTg5gQQ4IM
got the toon shader done and working with all the lighting. I have strategy and workflow for this game's look. Basically I have created atoon shder with all the controls I need but has no color. Instead of coloring each object I will just "paint with lights". My toon shader is designed to work with the Unreal lighting…