as for the complete project. I go it all down to one project file and tested timelines for packaging with lumen and nanite based objects. I'm currently jamming in all my code. All visible R&D stuff has been completed. I can now move onto building out the game.
I committed to a simple gameplay shooting system before moving onto all the other stuff. It's not a targeting system. Its a "aim and mark" the target gameplay system. Once the target is marked, one can pull the trigger or not. Player must mark the target in order to shoot. This should be fun enough to get me to the next…
Building the basic controller and raw UI. Have to test it for, and remove button combo confliction before adding all the stuff. The system to organize it all is run by "Switchers" and "Execution". The rIght shoulder button is the "Execution button". Example. Hold the left shoulder button down press right shoulder to…