See when it comes to "Data Management" especially when coding it...... It's all about never getting trapped in abstractions. The more simple the better.
Another protip is it's all is "Base 0"....Zero.....1.2.3.4.5.6.7.8.9...and so on. It's an implied rule for all computers. Code and organize it all with that as the ultimate rule.
see i can always go back to old code. It dont change with the ways I do things...it could be bp, c++ and even assembly...dont matter it's all the same.
if you learning the Unreal Engine via C++ it's because you dont know what C++ is....because if you know how to code in C++ you would demand to use blueprints.
fixed it. It was not a stack problem. The way I am handling network coding is just that way. Found the problem. Clock speeds. They were different. now to move forward. https://youtu.be/sB21SRjPhc0
if you can create a good clean data server in Unreal...which means it's inputs outputs are routine, clean and nominal. It's very obvious how to answer all other Unreal questions in code.
Super Cop Data System working in package stand alone.. It's slow because it 3 packaged games running at once over a local network same machine i7. Way faster and smooth on different devices with only one launched stand alone connected...plus, what maybe, heavy running screen video capture software running. What's important…
I'm now commited to the code input system. It really helps round out and streamline in new gampelay and that it's not only shooting and movment. The neat thing is it's cryptic codes. Which means a limited amount of letters to work with. how to remember codes. 'YXBA RUDL' ============ 'You Xtreme B..tard Ahole R Ugly Dumb…
Got one more day to work on the project until I have to get back to work work money money. What building data network code is? How well can it all be processed through an array.
Optimized the UI system down to far simpler. The secrete is game state. Makes doing multiplayer code way easier. Player can login cleanly, Ui updates cleanly and players can exit cleanly. CLEAN CLEAN CLEAN! https://youtu.be/ZQodYK1ZSQ0