Looking good! Let me see if i can get some input here: On the UVs, anything that is nearly vertical or horizontal should be perfectly aligned, here are some examples. Even if the uvs become slightly distorted, its worth it so u dont get any aliasing on the model overall. I would still go back to HP and make some changes,…
If you wonder how he knows https://twitter.com/VALORANT/status/1724487364528034019?t=CEfdIiWUXGnQYO2T_rD4yQ&s=19 Henriques (and Kits) work on the 4 guns here :)
good job, but a few pointers: for valorant i would say the edges feel a bit too roung, they are usually a bit crisper on our end (compared to Overwatch for instance), also your edges are not consistent, the same materials do not have the same edge treatment.Also look at some of your UVs, some are awfully close to each…
This morning, I started applying the feedback from @riklopes, and the difference is very noticeable. I only have one question: how do you create these stains? With a brush or with a texture?
I'm sorry for the double post. I have textured the cosmetic bottle at a resolution of 512x512, and I have finished texturing by applying the advice you gave me the other day:
I have to thank you guys, I've learned more from your posts in the last week than in the entire week. I've redone the UVs following your advice, and I think they are now better optimized: I had never used Crease before. Should it look like this?
Here is a before after some tweaks If you look closely to the maps, u can see the difference on the roughness map, which is very important to get right, mainly having roughness variation between material types, and adding dirt and splotches to make the surface more apealing. Small imperfections is what sells surfaces. On…
awesoem, its looking nice. So regarding the HP edges, i think u can reduce the crease value a little, to make the edges just a little bit softer. not too much tho. Texture wise the gradients and the edge wear is looking great. I would go and add gradients to the shells too, front to back. Here are some oportunities to get…