Very cool project. i was sitting there for a long time looking at latest image partly because enjoying it but also something is making me feel like it's off somehow. Not sure what it is, something about colors or something. Nothing jumps out as "wrong" but just doesnt feel quite right. I think Fabi said what it was.…
Your project looks amazing, and I'm also just starting a personal project on a village similar to yours. Could you share the Texel Density you've set for this project, especially for modular elements like walls and roofs? For my project, I've applied a Texel Density of 10.24 px/cm, with textures at 1024 resolution. This…
Hello Luan ! Thanks very much ! Just for some context I originaly thought this environment as if it was for a top down game like baldur's gate 3. For modular structures I originaly used a texel density of 5,12px/cm because even if the camera is by default quite far from assets, I have the ability to zoom and therefore get…
Thanks a lot for your insights Fabi and Alex ! I have the same feelings you describe, something looks off but can't figure out really what. I always have trouble finding great balance between contrast / Sharpness / Readability. That's definitely great advice and I will try what you said as soon as possible. The image you…
very nice, i am not an environment artist so do as you wish though my 1st thoughts with fresh eyes cause i have not seen this thread at all up until now, you asked here are my .02's cents, 2nd floor far right balcony "fence/ledge/guard" is warpy at middle for looks or interest sake? but for me it stands out to much as an…
@ThisisVictoriaZ @Vertrucio @iam717 Thanks a lot for your feedbacks and criticisms !I'm glad you found it has some Baldur's Gate 3 vibes because this is one of my main reference. I definitely tried to think this place as an location we could find in some of this worlds. "2nd floor far right balcony "fence/ledge/guard" is…