It won't look exactly like the cage? the defining feature of nurbs and, any kind of bspline, is that the control points don't sit on the surface. The cage sits off the surface because that's how the maths works. It's not a specialised instance. Most hard surface models in the game and VFX industry are done with subdivs.…
The EA thing was a joke, they made an HD remake of a soccer game and just used all of the same models and changed the name from XZY Soccer Game 2010 to XZY Soccer Game 2011. With the sub-d thing, I know you can increase the resoloution but, you don't have an exact level of control. With NURBS you know it will look exactly…