Okay, no update on this project for a minute because been working on an update for an older game and it takes a lot longer than I hoped. But its nearly complete so I have been returning to this. I have been working on scheduling more than anything. After preproduction and then actually doing production task for awhile,…
thanks @iam717 that's one of my favorites so far. Fabian has made some improvements for the Persian hero. My original model is on the left for comparison. And some more polish on the Nubian hero as well. The Nubian will be the playable character for the Steam NextFest demo that I try to have ready at October. If I don't…
Minoan hero character. really happy with this guy. some finishing details left to do, but calling it good enough for now. May end up with a spear for gameplay purposes but if I can make the axe work I'll use that instead. Also been getting some help from @Fabi_G who made these characters, which I think are achieving the…
Okay a few things worth noting. got most of the teaser trailer characters rigged and made just enough stepped animations to confirm the timing for the entire trailer. I won't share the actual trailer until after I've premiered it publicly. I'll show a few screenshots though. Keep in mind the environments are very…
Redid Gilgamesh model. The original one was very abstract design, I think I prefer to stick a little closer to realism, at least for this character as he has a pretty human story. Perhaps some monsters or more comic characters could be more abstract in design though. The design I followed pretty close from a reference that…
some work on Persian forest level. just a few more little dioramas like this to do and everything will be blocked in for a teaser trailer i have added lighting in as you can see but it's a type of cel shader that removes all of the diffusion. I might not be using correct terminology but you can see what I mean. It's like…
got the diegetic ammo display done. also note how bad the spartans animation is. Actually the posing I am fine with, but its way too fast. Hard to know if its right until its in the game. But timing ultimately depends on what works best for gameplay, so even though it looks awful right now and I want to change it, I'll…
Okay not a lot of new animations that haven't been seen in this project before but wanted to note a few little animation workflow things that might be helpful for anyone. -Rotation of joints different in unreal than in maya -- unreal resamples animations on import. This can cause rotation differences compared to what you…
some more work on this scene. I changed the way it is laid out a bit wanted to take a break from the complex palace for a moment, and focus on something more simple, landscape and rocks on this peninsula approach. I find it easy to build natural things all day long, but buildings really drain me. trying to make a play…
okay first pass at the Persian hero character. waffled a lot on the design for this one and still not super set on it, but at least i got something ready can iterate on. Tried some baggy "harem" type pants but couldn't find anything that worked. Perhaps just needs some more time on it though, I just dont want to get sucked…