the next illustration will be a bunch of character concepts. a handful of characters from each region of the game. To begin I've done line work for the hero characters, the Amazons. Although this is being made more for marketing art, I am trying to make this actually be useful for concepts in the future once its time to…
Redid Gilgamesh model. The original one was very abstract design, I think I prefer to stick a little closer to realism, at least for this character as he has a pretty human story. Perhaps some monsters or more comic characters could be more abstract in design though. The design I followed pretty close from a reference that…
tried to finish up the persian temple scene and here was the result: it's certainly something I can use, but I don't think it's right for a trailer. it's okay but I don't think it's that captivating. I think there is some artistic things to fix up like balance of contrast and detail, but even besides that, I think the…
okay first pass at the Persian hero character. waffled a lot on the design for this one and still not super set on it, but at least i got something ready can iterate on. Tried some baggy "harem" type pants but couldn't find anything that worked. Perhaps just needs some more time on it though, I just dont want to get sucked…
Okay a few things worth noting. got most of the teaser trailer characters rigged and made just enough stepped animations to confirm the timing for the entire trailer. I won't share the actual trailer until after I've premiered it publicly. I'll show a few screenshots though. Keep in mind the environments are very…
Okay so a lot of things done. I made schedule for 70 hours per character but I have finished the last three in about 12 hours or less. This is first draft of characters and not including animations, but nonetheless it seems like this art style is certainly a lot faster. A lot less technical things to think about so more…
As usual have a ton of things I wish to improve but going to stamp the good enough stamp on her outfit and textures for the current phase of the project. Next I update the bows geo and textures and then dig into rehashing animations. One major problem with animations in last iteration was that I did the bow draw, hold,…
Few notes on harpy progress: https://youtu.be/0aH5A_DNM7c Last time I fought harpies in a game I think was dragons dogma, whenever that came out, like 2010 or something. I was very excited about them - dunno why just seemed like a super cool enemy to fight. Unfortunately they were just a fodder enemy in that game and not…
Didn't feel like starting new character yet, instead took some more passes on the main character. This is just sort of a concept made by frankensteining parts from other characters together: I think the basic idea works, though I'll probably just do leather gladiator sandals as bronze greaves feel too heavy. I might not…
Okay reached a result with the hero that I'm happy with. I was feeling very low confidence about this but it only took half a day to get something I'm happy with. Face isn't exactly like the reference but I think it achieves the character that I wanted. She is attractive but not dainty / weak looking. Looks good with…