okay a couple things got locomotion started for the kusarikku. I love this guy. i've realized that doing so much animations for so many hours, i tend to get tunnel vision and lose ability to critique my work usefully. I think its better if i just get a quick job done and then review it a couple days later. These animations…
thanks for feedback guys @pxgeek - yeah you are right. the big guy has been challenging to animate because he has such short limbs and big body. I spent more time on him than others, but eventually got tired enough I decided to just drop it for the moment and knock out some easier things. Working on his attack especially…
this animation that i thought would be difficult wasn't so bad. only took about an hour to add the reload. It's a tiny bit too fast I think, but I decompose the animation in unreal into pieces and just that reload bit can have time adjusted individually. The length of time it should last for is actually really important…
Okay so original plan for trailer was to just keyframe everything and have "fake" gameplay for the gameplay sequences. Simply because this would be fastest. But for some of the scenes it is going to be too difficult, so I am working on getting a couple animation blueprints setup. Then I can get the gameplay back in action…
okay first pass at the Persian hero character. waffled a lot on the design for this one and still not super set on it, but at least i got something ready can iterate on. Tried some baggy "harem" type pants but couldn't find anything that worked. Perhaps just needs some more time on it though, I just dont want to get sucked…
redesigned the gorgon but because she is important boss i won't show her model until game is published. But, figuring out how to animate the snake locomotion cycle took more hours than rebuilding the model from scratch and making the rig. There are a few examples online, but few are joint based. The only viable joint based…
thanks @iam717 that's one of my favorites so far. Fabian has made some improvements for the Persian hero. My original model is on the left for comparison. And some more polish on the Nubian hero as well. The Nubian will be the playable character for the Steam NextFest demo that I try to have ready at October. If I don't…
a corridor in the labyrinth. seems like a simple environment but i waffled on it a lot. In the end I decided to keep it simple with just a few abstract decor pieces and make everything a little off kilter to try and make being in it feel unsettling. taking some liberty and imagining it less as a dungeon meant to torture…
Minoan hero character. really happy with this guy. some finishing details left to do, but calling it good enough for now. May end up with a spear for gameplay purposes but if I can make the axe work I'll use that instead. Also been getting some help from @Fabi_G who made these characters, which I think are achieving the…