Past few days been animating like crazy but it's not stuff I will show because spoilers, just a snippet. I have been working on cut scenes that happen before and after boss battle. The only reason I do this now is because the student doing music (for his final project) needs to have something to show along with the tracks…
https://www.youtube.com/watch?v=Lpx770Nnh58 Okay, here is mostly complete blockout of the level. Some portions are still pretty sparse, but I am content with each engagement, general difficulty and pacing, and overall flow of the level. The last section (the wooded path from agora to acropolis) is no combat and I might…
Project review: Getting close to six month review. I make a full review after completing my next milestone but a few short notes might be worth sharing here. In previous six months I have:* completed prototype, which tested out a few combat mechanics and discarded many ideas to focus on a focused ranged-only design *…
Frustrating previous two days. Its not an art update, however could help somebody avoid similar issues and maybe for somebody looking for a job at game studio it might give some notion what sort of stupid issues you might see from time to time. So first big issue was that I was trying to solve a little issue where my root…
I'm still not finished with my current game project, but I took a break from it for nearly two months to prototype some ideas for next project. The main problem I want to get around is that there is too much work for a solo developer. How can I make smaller games? But it still has to be something I want to play and am…
@zetheros I've done that already - the planning. What you've described is kind of where I am right now - developing the assembly line by conducting research and doing experiments. Along with that I am also iterating on game design, starting from the master plan and trying to verify that all of it makes sense in practice.…