Okay got all of the environment scenes needed for trailer blocked in at least. Some of them I going to make some changes, some will just need detailing. Here's one that I did a bit of the detailing for just because it's otherwise too basic to get a feel for. Will get some more props and unique decor elements for the walls,…
thanks neox. i am kicking myself for not trying it sooner. but live and learn. i should mention as well, everything would probably look like 50% worse if I didn't get some help from Fabian. He's a much better artist than I am, so having a few models made from him has helped a lot in giving me direction and also focus in…
Okay a few things worth noting. got most of the teaser trailer characters rigged and made just enough stepped animations to confirm the timing for the entire trailer. I won't share the actual trailer until after I've premiered it publicly. I'll show a few screenshots though. Keep in mind the environments are very…
nothing too exciting here but getting the basics blocked in for the spartans animation blueprint. i've found that it's not a lot of point to focus on anything other than basic timing for a first pass and then get it setup in the game and start refining it based on what you see there. Melee characters will toggle between…
thanks @iam717 that's one of my favorites so far. Fabian has made some improvements for the Persian hero. My original model is on the left for comparison. And some more polish on the Nubian hero as well. The Nubian will be the playable character for the Steam NextFest demo that I try to have ready at October. If I don't…
Thanks @pior Yeah i am really enjoying it a lot, even though I've never been big on cartoony styles, I am enjoying how it puts all the focus simply on the art and then technical matters are pretty straightforward it is just so nice that iterating on a characters design is so quick and easy there is little reluctance to do…
These are going so quick I added some extra characters. The male centaur is extra, figured i could make a variation pretty quick once I had the horse base mesh to go from. A prehistoric red deer vibe for him. The females face feels a little off, but doing faces takes as much time and energy as the entire rest of the thing,…
redesigned the gorgon but because she is important boss i won't show her model until game is published. But, figuring out how to animate the snake locomotion cycle took more hours than rebuilding the model from scratch and making the rig. There are a few examples online, but few are joint based. The only viable joint based…
Redid Gilgamesh model. The original one was very abstract design, I think I prefer to stick a little closer to realism, at least for this character as he has a pretty human story. Perhaps some monsters or more comic characters could be more abstract in design though. The design I followed pretty close from a reference that…