Relatives visited last week, so my weekends were eaten up and I didn't get as much done as I wanted. I did a lot of document work; created a lore-friendly and logical explanation for a player death + respawn mechanic that works in the context of an MMO, as well as more world building and notes on player progression. I also…
I've decided Project Nova will not have a first person mode, and will only be 3rd person. With this change comes the removal of modular fingernails and teeth, however I think this is fine since the fingernail idea came from Cyberpunk, which is a first person game that has you staring at V's hands throughout the game, and…
Last week I used consistent references (nsfw) to improve the human female basemesh. It's still damn hard to make something that doesn't feel uncanny, but It's just a matter of learning and forming the neural connections and muscle memory that will enable me to 'see' what works and what doesn't. Ideally over the years I'll…
It was a very unproductive week for me. I was visiting family, and I also got hit with a nasty flu which I'm still recovering from. As I only had a laptop at the time & didn't want to sculpt on the vampire mesh with only 14" of work space, I decided to do some blockouts of creatures in project nova. Have a great week!
The last 10% really does take awhile. I'm still recovering so it's hard to do the longer stretches of work I usually do, and spent a lot of my free time last week sleeping. Everything feels really surreal, and life keeps flashing before my eyes. I'll probably be back to 100% next week. IDK what kind of flu I had, but I'm…
Thanks. Yea first person would look pretty bad with 256px lol Anatomy is not really my forte, but I'll give it a fair go. There's still a lot of work to be done. The male basemesh will go faster, as once I'm done sculpting the female basemesh, all of the musculature can transfer. All I have to do is alter the lowest…
Been a bit busy, so I didn't get nearly as much work done as I wanted. Last week I was working on modular interiors, basically filling out interiors with modular walls and furniture to establish specifications and parameters; e.g, chair height & how that relates to a sitting animation, how doors open and close in a small…
More work was done on the infested. Subdivision level increased to 7, putting the body around 14m quad polys. I'm in the process of smoothing out a lot of the high frequency noise, doing more detail passes, and will be grouping large swaths of detail with colour later for visual clarity. Mostly happy with the underwear…